Rising Phoenix Games

Be The Hero

Role-Playing

Apothecary

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An alternate class for the Bard.

 

Aurora's Whole Realms Spring Catalogue

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Welcome to the greatest shop in the multiverse and Auroras Spring Catalogue!

 

Madness Cards (PFRPG2e)

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As sanity slips away, draw Madness Cards to decide your character's mental affliction.

   

Phoenixes of the Realms

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Includes 7 phoenix subspecies, player options, and magical phoenix feathers.

 

Aurora's Whole Realms Christmas Catalogue

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Celebrating the festive day known in some crystal spheres as Christmas!

 

Undersea Sourcebook: Feats & Equipment

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Ocean themed feats & equipment for your D&D campaign.

  

Lightning Bruiser: Shocking Feral Brute Barbarian Path

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Gain control over lightning as the Lord of Electricity, with the Lightning Bruiser Barbarian Path for D&D.

 

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Game Prototypes: We Play and Make Games

Rusty Blade  

Old time dungeon grinder goes back for a final showdown.

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Breakout  

Classic brick breaking action.

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Mix Max Dress Up  

Get Max ready for success... or piracy...

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Dark Lily  

A little Visual Novel

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Rocket-Pig  

Probably the most random game we ever made. It's about bacon.

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Ping Pong  

It'll drive you batty!

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Dying Sands  

It's no secret, we love adventure games.

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Web Cam Test  

A wierd little app for scaring little sisters.

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Dagger Lords  

Rule the streets in this Dickensian fantasy skirmish wargame.

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D4 Dungeon  

Control a party of D4s on a quest through a dangerous dungeon.

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Horde  

A zombie boardgame, without dice.

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Outrun  

Synthwave action, with cards?

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Blog

Captain Nemo’s Scimitar, a D&D 5e Artifact - Posted 8 October 2021

Captain Nemo’s scimitar is a powerful artifact that you can add to your undersea Dungeons & Dragons 5e campaign. Nemo’s Scimitar Weapon (scimitar), artifact (requires attunement) The legendary Captain Nemo was a consummate gentleman and an amicable diplomat who made many friends, both above and below the waves. It is said that he counted sphinxes … Continue reading Captain Nemo’s Scimitar, a D&D 5e Artifact

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Wanna be a Great GM? Get an Education! - Posted 28 September 2021

So, you want to impress the boys at your local with your masterful storytelling? Figure you’ll show the ladies a good time with dice and an epic quest? Looking to put “Professional GM” on your CV? Well then, if you want to be a great GM (or DM, or Storyteller), then you need to get … Continue reading Wanna be a Great GM? Get an Education!

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Paint Minis While the Sun Shines — MM 50 - Posted 27 September 2021

It’s funny how some things affect others. Take the weather, for instance. Here in South Africa, in the Highveld where Rising Phoenix Games is based, we have dry, hot summers and dry, cool winters. When it rains, painting is magic. When it’s dry, which is most of the time, paint doesn’t last long unless you’re … Continue reading Paint Minis While the Sun Shines — MM 50

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Hawk and Dove: Countdown (#7, Dec ’89) - Posted 24 September 2021

Hawk and Dove: Countdown (#7, Dec ’89) is written by Barbara and Karl Kesel, with Greg Guler penciling and Scott Hanna inking. This one is worth a look. I think DC just made a new fan! (Honestly, I never thought I’d say that. Make mine Marvel! Okay, okay, make mine Marvel and Dove. It’s just … Continue reading Hawk and Dove: Countdown (#7, Dec ’89)

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Flash: Red Trinity (#7, December ‘87) - Posted 22 September 2021

Flash: Red Trinity (#7, December ‘87), by Baron, Guice, and Mahlstedt. This is gonna be fast, so try to keep up… Yes, yes, yes, yes, and YES. Finally, some hot-blooded hero action, an engaging plot, and the character development we need. The Good Tina’s plight now has me hooked. Real consequences, that’s what we needed. … Continue reading Flash: Red Trinity (#7, December ‘87)

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